Musings

Project Musings

The Works of Steven Green

I've posted my project AGWAN progress slides, as presented to the SNH Game Developer's meet-up on February 20, 2025.

Over the last interval I've implemented more of the base building logic, enhanced the camera positioning, added lowpass filters to game movement parameters, and incorporated Extern...

I've posted my project AGWAN progress slides, as presented to the SNH Game Developer's meet-up on December 19, 2024.

I did not like the way ants moved using a skeleton method I was using in Godot, and I have ported my older C++ implementation to GDScript. With this the ant model returned to the or...

I've posted my project AGWAN progress slides, as presented to the SNH Game Developer's meetup on October 17, 2024.

Game development progressed slowly over this last interval. I had worked on a base building component as well as movement and third-person camera logic.

While somewhat broken, I sho...

I've posted my project AGWAN progress slides, as presented to the SNH Game Developer's meetup on August 15, 2024.

While most of my development has been dedicated to functionality I did not present, there was some tooling that I did show.

The new tooling includes two editors: a tree-menu editor a...

I've posted my project AGWAN progress slides, as presented to the SNH Game Developer's meetup on June 20, 2024.

Over the past month I've been focusing on the build mechanic, however in the interest of having something new for the meet-up, I switched gears and implemented texture generation. The to...

I've posted my project AGWAN progress slides presented at the SNH Game Developer's meetup on May 16, 2024.

Over the past month I've implemented a simple humanoid posing interface, as well as ported some of my existing C++ code over to Godot.

The progress slides can be viewed in the game project...