I've posted my project AGWAN progress slides, as presented to the SNH Game Developer's meet-up on June 19, 2025.
Since the prior meetup I've paused world generation work and been working on the core game-play mechanics. The things that the player spends most of the time doing.
The progress slide...
I've posted my project AGWAN progress slides, as presented to the SNH Game Developer's meet-up on March 20, 2025.
Over the last interval I re-enabled rock instances and mining, layed the foundation for event queues, continued work on my base building mechanic, and did miscellaneous code fixes and...
I've posted my project AGWAN progress slides, as presented to the SNH Game Developer's meet-up on February 20, 2025.
Over the last interval I've implemented more of the base building logic, enhanced the camera positioning, added lowpass filters to game movement parameters, and incorporated Extern...
I've posted my project AGWAN progress slides, as presented to the SNH Game Developer's meet-up on December 19, 2024.
I did not like the way ants moved using a skeleton method I was using in Godot, and I have ported my older C++ implementation to GDScript. With this the ant model returned to the or...
I've posted my project AGWAN progress slides, as presented to the SNH Game Developer's meetup on October 17, 2024.
Game development progressed slowly over this last interval. I had worked on a base building component as well as movement and third-person camera logic.
While somewhat broken, I sho...
I've posted my project AGWAN progress slides, as presented to the SNH Game Developer's meetup on August 15, 2024.
While most of my development has been dedicated to functionality I did not present, there was some tooling that I did show.
The new tooling includes two editors: a tree-menu editor a...